
Take-Two's VP Reveals How Intentional Culture Drives Gaming Innovation
Core gaming developer Take-Two Interactive, known for iconic series like "Grand Theft Auto" and "Red Dead Redemption," leads innovation in interactive entertainment through its direct-to-consumer (D2C) initiatives.

Take-Two Interactive Software company logo
Michael Lewis, vice president of direct-to-consumer operations, oversees engineering, operations, marketing, and monetization. His team creates systems for content discovery, purchasing, and social features like friends and chat.
The D2C team has grown from 5 to 60 employees while maintaining high retention, thanks to carefully cultivated cultural values and hiring practices.

Take-Two Interactive office space interior
The team operates on four key cultural pillars:
- Experiment to decide: Test initiatives quickly with low-fidelity versions to gauge customer reaction
- Iteration over excessive planning: Focus on small releases and continuous improvement
- Working software over presentations: Prioritize functional features over PowerPoint slides
- Automate and invest in tooling: Develop processes for repeatability and efficiency
Career development at Take-Two includes:
- Clear career progression matrices
- Regular one-on-one meetings
- Biannual review cycles
- Self-directed learning opportunities
- Access to LinkedIn Learning and specialized training resources

Team members at Take-Two Interactive
Following the $12.7 billion acquisition of Zynga in 2022, Take-Two's focus includes:
- Successfully integrating Zynga's titles
- Implementing social services across platforms
- Supporting 87 games in active development
- Scaling teams to meet growing demands
The company continues to expand its capabilities while maintaining its position as one of the gaming industry's leading innovators.
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